Kwae Zar

State: Washington
Country: United States
Sex: Male
Age: 46

Today's Date Jan 25, 2020 - 8:41 am

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Weblog

 Jun 18, 2004 - 12:29 am

Title: Macro Banking

I have had a few inquiries as to what macro banking is.  Seems I raised a few eyebrows with my choice of words.

When I say "Macro" I use it to mean the opposite of "Micro".

I certainly DO NOT mean creating and using an automated method to play the game through a script like tool.

Micro Banker/Builders are people like fiveeyes and tempest. They are both incredibly skilled, patient and have the time to log in every few hours to do planetary management.   They deal with MANY planets that generally are at or less than level 20.  So when I say Micro, I am refering to the point that they are dealing with lots of little bits and pieces to scrape together a very large sum of cash.

That method either makes me fall asleep at night or makes me lose intrest in the game.

So, I came across a hybrid method that starts pretty much the same as a Micro Builder but later deviates hugely.  As I said in an earlier blog I am trying to develop a new method based on the hints that are being dropped by the developers as to what the next version of AAT is like.

Some things to consider are:

Huge Planets -  Way more colonists than ever before. 1 Billion for a level 0 planet and 50M for each tech level. So a level 20 planet is going to get ya 2 Billion on the planet.

Builder Penalty - If you have over 50 planets total and any of them are over the 90% population mark - YOU WILL experience a revolt/apocolypse  on one of the planets during the normal check time period (30 min).

Builder Penalty 2 - Planets will go independent no matter what their tech level happens to be if you have too many planets to manage. At 600 planets each will have about a 1 in 4 chance of going indy no matter what. While with 100 planets there is a 1 in 84 chance of them going indy. 51 planets has a 1 in 92 chance of a planet going indy. Anything below or equal to 50 planets will use the current tech level checks.

Trade Router Changes -  You will need to buy a cargo ship for every item you trade. Cargo ships will just carry cargo of any type (colonists, energy, goods, torps, etc...)to
auto trades with other planets and/or ports.


Think about these changes and mull over in your mind what you think would be a new successful strategy.  I can tell you that Micro Builders are in trouble. 100-400 planets sitting in a lair (grotto, etc...) will just not be something that someone is going to be able to put the same amount of time into that they do now and make money.

In addition to the current workload that they manage they will now have to chase down 5-6 indie planets a login, more apocolypses; basically more bumps in the road.

I am not ready to reveal macro banking just yet but basically I just took a look at the game in a different way.

Hopefully it works.   <grin>