Kwae Zar

State: Washington
Country: United States
Sex: Male
Age: 46

Today's Date Jan 25, 2020 - 7:38 am

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Weblog

 Jan 1, 2006 - 9:44 pm

Title: Forum Reset coming...

It was announced that the .30 forums would be cleaned.  Which is really disheartening as alot of thought goes into several of the suggestions that I and others made there....

This a suggestion that I wanted to make sure didn't get wiped as it was asked by the dev team for us to come up with commodity ideas...

=====================================================


++ Work In Progress ++
GEMS and METALS OF THE GALAXY

Tier 1 Gems can be sold at any port buying "Tier 1 Gems/Metals"
Tier 2 Gems can be sold at any port buying "Tier 2 Gems/Metals"

Gems and Metals are not purchasable from ports.
Gems and Metals must be mined from player owned planets.

Mining Gems and Metals on a planet will result in the base faction adjustment (as listed next to each Gem or Metal).
Researching different levels of Gems and Metal mining and useage will result in an increased faction adjustment of 20% of the base faction per level researched (in those gems that can be researched).  So a planet with a level 5 Gold Mine on its planet will change the faction to Good 62.208%.  (See Math at the bottom)

Good

Tier 1 Gems/Metals
Topaz - Good 1%
Alexandrite - Good 2%
Citrine - Good 3%
Opal - Good 4%
Amethyst - Good 5%

Tier 2 Gems/Metals
Turquoise - Good 10%

Jade - Good - 15%
Research Items from Jade:
- Jammer Boost - 5, 10, 15, 20%  at Jade Research levels 1-4
- Sensor Boost - 5, 10, 15, 20% to not be "Jammed" at Jade Research levels 5-8

Gold - Good 25%  
Research Items from Gold:
- Credit Boost - 5, 10, 15, 20% at Gold Research levels 1-4
- Decrease chance of planetary revolt - 5, 10, 15, 20% at Gold Research levels 5-8

Emerald - Good 50%
Research Items from Emerald:
- Shield Boost - 3, 6, 19, 12% at Emerald Research levels 1-4
- Armor Boost - 3, 6, 9, 12% at Emerald Research levels 5-8


Evil

Tier 1 Gems/Metals
Peridot - Evil 1%
Sapphire - Evil 2%
Ruby - Evil 3%
Tanzanite - Evil 4%
Garnet - Evil 5%

Tier 2 Gems/Metals
Pearls - Evil 10%

Onyx - Evil 15%
Research Items from Onyx:
- Enhanced ECM - 5, 10, 15, 20% at Onyx Research Levels 1-4
- Enhanced Cloak - 5, 10, 15, 20% at Onyx Research Levels 5-8

Diamond - Evil 25%
Research Items from Diamond:
- Tipped warheads - 3, 6, 9, 12% more torp damage at Diamond research levels 1 through 4.
- Diamond Focused lasers - 3, 6, 9, 12% more damage at Diamond research levels 5 through 8.

Imperialite - Evil 50%
Research Items from Imperialite:
- Faster Degrading Warp Trails - 10, 20, 30, 40% at Imperialite research levels 1 through 4.
- False Warp Trails - 10, 20, 30, 40% at Imperialite research levels 5 through 8.


Notes:

Faction Math for Research Levels

Faction Change for:
Gold @ 25% Good + 20% per research level increased.

Base Level = 25
Level 1 = 25 x 1.20 = 30%
Level 2 = 30 x 1.20 = 36%
Level 3 = 36 x 1.20 = 43.2%
Level 4 = 43.2 x 1,20 = 51.84%
Level 5 = 51.84 x 1.20 = 62.208%
Level 6 = 62.208 x 1.20 = 74.6496%
Level 7 = 74.6496 x 1.20 = 89.57952%
Level 8 = 89.57952% x 1.20 = 107.495424%
---------------------------------------------------------------

Research "Boost" Clarification

When it is said that a "boost" of 5% will be granted per that research level it is meant to be 5% WITHIN that level.

So if Ship A is 20th level and can fire 30,000 torps max
And Ship B is 20th level and can fire 30,000 torps max + has a 5% research bump then Ship B can actually fire 31,500 torps max.

This may seem like small potatoes but at level 29 when one is firing over 1M torps a 5%  bump is worth 50,000 more torps and a 20% boost is worth another 200,000 torps which is nearly a full level more fire power.

Entry Edited 2 times - Edited on Jan 1, 2006 - 9:46 pm