Jan 14, 2005 - 10:29 am
What is the big ol' timer on the main aat page? I sure hope it is the release time for the next version! =)
In other news - my refamiliarization (big word!) with AAT is going well. I am on a nice slow server with lots of time to build a little hole with a b-gillion sectors and planets... Now if I could only remember all the little tricks I used in dog fighting.
Lastly - Moonraker put up a nice blog about how he goes about naming his planets inside a cluster. It certainly is a better than no system at all so I encourage people to look at it. However, I use a system that I find mildly superior to his write up. When I make new sector area behind spurs I label them with a different sector identifier like Moonraker but I also note a connecting sector indetifier. For example...
Real Space Sector
Planet 1 = KZ-A-1
Planet 2 = KZ-A-2
When you are playing on a team people will know that KZ = Kwae Zar's planets.... A = Base Identifier and after the dash is the planet in that sector in this case planet 1 and planet 2.
Now lets say I drill down a bit... I then like to use the last three digits of the sector identifier in my planet names.
SG planet 1 = KZ-A-073-1
SG planet 2 = KZ-A-073-2
Planets behind 073 look like:
SG planet 1 = KZ-A-073/084-1
SG planet 2 = KZ-A-073/084-2
KZ = Kwae Zar
A = Base Identifier
073 = the spur or parent sector
084 = where the planets are located
1 = 1st planet in that sector
This keeps things nice and neat in your planetary reports too. So if I build a planet behind 084 it would look like this:
So I now can look in my planetary report and see that my indie planet is in 111 which is attached to 084 I then look up the list to find what 084 is attached to and see 073. I then know exactly what path to navigate down to bring my indie planet back under the caring fold of the KZ empire.
Blogs of Note:
Dignitary Overview - Updated Sept 7th 2004
Entry Edited 1 time - Edited on Jan 18, 2005 - 4:29 pm