Mar 24, 2009 - 1:50 pm
With PJ's mention of smarter fighters (SD and ship carried) through research... I started mulling over what a research tree would look like to get to this item.
My initial thought down this stream of consciousness led me to the point of Wait! What about training up one of those uber new fighters in an Academy and making it part of a crew slot on the ships. Of course to open up crew slots you would have to research that... but still...
Research Tree to get crew slots on ships:
Base Planet -> Level 20 -> Research University -> Research Engineering -> Research Crew Slots
Each ship can have crew slots. Depending on its hull size it can have 1 - 6 crew slots. Crew slots must be built into the ship at the time that the ship is built. They can not be added to the ship later after the ship has been built. This is what is known as in the gaming industry as a money sink. It could be optional (and likely a good idea) to color code the crew slots so that you can only have 2 blue, 2 reds, and 2 yellows at any given time. This will keep people from loading up on reds, more on that in a second!
So what do these crew slots do? Well, not much by themselves. They need crew members to fill the slots and that is where Academies come in.
Building the Academy
Research Tree to get Academies on ships:
Base Planet -> Level 25 -> Research University ->
-> Research Academy.
Once you have an Academy you will need to research items within it.
Inside the Research Academy
Research Military -> Enhanced Ship Based Fighters
Research Military -> Enhanced Sector Defense Fighters
Once those two are accomplished we get into:
Research Red Crew Members (Military)
Lt. Dan (Red Crew Member) - Adds 5% more power to lasers. Can be researched up to 5 levels.
Lt. Fifi (Red Crew Member) - Targeting system officer. 20% chance to hit. Can be researched up to 5 levels.
Lt. Worf (Red Crew Member) - Shield strength raised 5%. Can be researched up to 5 levels.
Research Yellow Crew Members (Engineering)
Warrant Officer Checkov - Hull size increased 5%. Can be researched up to 5 levels.
Warrant Officer Scottie - Engines increased 5%. Can be researched up to 5 levels.
Warrant Officer Sulu - Scanning increased 5%. Can be researched up to 5 levels.
Research Blue Crew Members (Operations)
Comrade Smirnov - Cloak increased 5%. Can be researched up to 5 levels.
Comrade Stallin - Spy's are 5% more effective. Can be researched up to 5 levels.
Comrade DeepThroat - Information gathered by the enemy has a 5% chance of being incorrect. Can be researched up to 5 levels.
Comrade Overseer - 20% reduction to Dignitaries taking the embezzler role of dignitary. Can be researched up to 5 levels and a requires a ship with a Blue Crew Slot to be stored on the planet.
Research Green Crew Members (Environment)
Druid Archadia - Population balance maintained. No overpopulation. Requires 5 levels of research and a ship with a Green Crew Slot to be stored on the planet.
Overseer Bjork - 1% more efficient workers. Can be researched up to 5 levels and a requires a ship with a Green Crew Slot to be stored on the planet.
Once a Crew Slot is filled that Crew Member can not be used on any other ship. You can replace the crew member that is in the slot but it will destroy the current crew member (back to that money sink again!).
Blogs of Note:
Dignitary Overview - Updated Sept 7th 2004 - Still pretty accurate!
Top 5 AAT Administrator "No-No's"
Labeling your planets
Entry Edited 5 times - Edited on Mar 24, 2009 - 2:29 pm